Catch Rate: 120Level Gain Rate: SlowBase Reward EXP: 104Reward EV Point: Speed: 1Electrike in game: 9,470Who?AVG Level: 12Gender Ratios: 50% Male / 50% FemalePokemon Id: 309
*

Base Stats

HP:40
Attack:45
Defense:40
SpAttack:65
SpDefense:40
Speed:65
Total:295
Default Ability 1:SpAttack Novice
Increases the Pokémon"s Special Attack stat by 10%.">
Default Ability 2:Crippling
The Pokémon has a 25% chance to paralyze the opponent with damaging moves.">
Default Ability 3:Speed Novice
Increases the Pokémon"s Speed stat by 10%.">
Concept Artist: Nintendo
Artwork Artist: Nintendo

Where Electrike can be captured:

RO: 246, Magnet ValleyRO: 247, Oriental Hornet ForestRO: 250, Volt Rock Cave F2Display More...

You are watching: What level does electrike evolve in pokemon emerald


Electrike"s elemental sensitivity to the enemy attacks:

:100%:100%
*
:100%
:50%
*
:100%
:100%
*
:50%
:100%
*
:100%
:200%:100%
*
:100%
:100%:100%:100%
*
:100%
:50%:100%

Electrike"s Transformation Line

#309 Electrike
*

Level 47
#310 Manectric
*

Level 57Use item Mega Gem
#8310 Mega Manectric
*

Electrike"s Other Forms


#2309 Shiny Electrike
*

HM (Hidden Machine) Moves Electrike Can Learn


- HM moves can be taught unlimited times- A Pokémon in your team that knows Fly allows you to move quickly between previously visited locations- A Pokémon in your team that knows Hyper Surf allows you to travel across the water">
ID:601StrengthHM04Category: PhysicalBase Power: 80PP:15Accuracy: 100
Type: NormalCategory: PhysicalBase Power: 80Accuracy: 100Priority: 0PP: 15Regular move. No extra feature">

Electrike"s Level-Up Attacks


- You will be prompted after your Pokémon gains the minimum required level to Learn or Forget a Level-Up attack">
ID:626TackleLevel:1Category: PhysicalBase Power: 50PP:35Accuracy: 100
Type: NormalCategory: PhysicalBase Power: 50Accuracy: 100Priority: 0PP: 35Regular move. No extra feature">
ID:648Thunder WaveLevel:4Category: StatusBase Power: 1PP:20Accuracy: 100
Type: ElectricCategory: StatusBase Power: 1Accuracy: 100Priority: 0PP: 20Thunder Wave has a 100% chance to paralyze the enemy">
ID:336LeerLevel:9Category: StatusBase Power: 1PP:30Accuracy: 100
Type: NormalCategory: StatusBase Power: 1Accuracy: 100Priority: 0PP: 30Leer decreases the enemy’s Defense stat by 1 stage">
ID:287HowlLevel:12Category: StatusBase Power: 1PP:40Accuracy: 1000
Type: NormalCategory: StatusBase Power: 1Accuracy: 1000Priority: 0PP: 40Howl increases the user’s Attack stat by 1 stage">
ID:539Shock WaveLevel:16Category: SpecialBase Power: 60PP:20Accuracy: 1000
Type: ElectricCategory: SpecialBase Power: 60Accuracy: 1000Priority: 0PP: 20Regular move. No extra feature">
ID:466Quick AttackLevel:17Category: PhysicalBase Power: 40PP:30Accuracy: 100
Type: NormalCategory: PhysicalBase Power: 40Accuracy: 100Priority: 1PP: 30Regular move. No extra feature">
ID:574SparkLevel:20Category: PhysicalBase Power: 65PP:20Accuracy: 100
Type: ElectricCategory: PhysicalBase Power: 65Accuracy: 100Priority: 0PP: 20Spark has a 30% chance to paralyze the enemy">
ID:410Odor SleuthLevel:25Category: StatusBase Power: 1PP:40Accuracy: 1000
Type: NormalCategory: StatusBase Power: 1Accuracy: 1000Priority: 0PP: 40Odor Sleuth removes all stat changes from the enemy (e.g., Attack +1 becomes 0 and Defense -1 becomes 0) Odor Sleuth increases the user’s Accuracy stat by 1 stage">
ID:48BiteLevel:33Category: PhysicalBase Power: 60PP:25Accuracy: 100
Type: DarkCategory: PhysicalBase Power: 60Accuracy: 100Priority: 0PP: 25Bite has a 30% chance to make the enemy cringe">
ID:645Thunder FangLevel:33Category: PhysicalBase Power: 65PP:15Accuracy: 95
Type: ElectricCategory: PhysicalBase Power: 65Accuracy: 95Priority: 0PP: 15Thunder Fang has a 10% chance to paralyze the enemyThunder Fang has a 10% chance to make the enemy cringe">
ID:489RoarLevel:36Category: StatusBase Power: 1PP:20Accuracy: 1000
Type: NormalCategory: StatusBase Power: 1Accuracy: 1000Priority: 0PP: 20Roar increases the user’s Attack stat by 1 stageRoar increases the user’s SpAttack stat by 1 stage">
ID:132DischargeLevel:41Category: SpecialBase Power: 80PP:15Accuracy: 100
Type: ElectricCategory: SpecialBase Power: 80Accuracy: 100Priority: 0PP: 15Discharge has a 30% chance to paralyze the enemy">
ID:82ChargeLevel:44Category: StatusBase Power: 1PP:20Accuracy: 1000
Type: ElectricCategory: StatusBase Power: 1Accuracy: 1000Priority: 0PP: 20Charge increases the user’s SpDefense stat by 1 stageCharge increases the user’s SpAttack stat by 1 stage">
ID:692Wild ChargeLevel:49Category: PhysicalBase Power: 90PP:15Accuracy: 100
Type: ElectricCategory: PhysicalBase Power: 90Accuracy: 100Priority: 0PP: 15Wild Charge has 25% recoil damage ">
ID:644ThunderLevel:52Category: SpecialBase Power: 110PP:10Accuracy: 70
Type: ElectricCategory: SpecialBase Power: 110Accuracy: 70Priority: 0PP: 10Thunder has a 30% chance to paralyze the enemy">

TM (Technical Machine) Moves Electrike Can Learn


- TM Items are single-use and permanently consumed after the move is taught- TM moves are just like Level-Up attacks and can be Forgotten later if a new move is desired">
ID:489RoarTM005Category: StatusBase Power: 1PP:20Accuracy: 1000
Type: NormalCategory: StatusBase Power: 1Accuracy: 1000Priority: 0PP: 20Roar increases the user’s Attack stat by 1 stageRoar increases the user’s SpAttack stat by 1 stage">
ID:653ToxicTM006Category: StatusBase Power: 1PP:10Accuracy: 100
Type: PoisonCategory: StatusBase Power: 1Accuracy: 100Priority: 0PP: 10Toxic has a 100% chance to poison the enemyToxic decreases the enemy’s Defense stat by 1 stage">
ID:278Hidden PowerTM010Category: SpecialBase Power: 60PP:15Accuracy: 100
Type: NormalCategory: SpecialBase Power: 60Accuracy: 100Priority: 0PP: 15Base power of Hidden Power is equal to the user’s Unique Power, and this move’s type is always the type of user’s Unique Power Type ">
ID:339Light ScreenTM016Category: StatusBase Power: 1PP:10Accuracy: 1000
Type: PsychicCategory: StatusBase Power: 1Accuracy: 1000Priority: 0PP: 10Light Screen increases the user’s SpDefense stat by 2 stages">
ID:449ProtectTM017Category: StatusBase Power: 1PP:5Accuracy: 1000
Type: NormalCategory: StatusBase Power: 1Accuracy: 1000Priority: 0PP: 5Protect increases the user’s Defense stat by 1 stageProtect increases the user’s SpDefense stat by 1 stageProtect increases the user’s Evasion stat by 1 stage">
ID:471Rain DanceTM018Category: StatusBase Power: 1PP:5Accuracy: 1000
Type: WaterCategory: StatusBase Power: 1Accuracy: 1000Priority: 0PP: 5Rain Dance changes the current weather to cloudy Rain Dance increases the user’s Defense stat by 1 stageRain Dance increases the user’s SpDefense stat by 1 stage">
ID:226FrustrationTM021Category: PhysicalBase Power: 1PP:20Accuracy: 100
Type: NormalCategory: PhysicalBase Power: 1Accuracy: 100Priority: 0PP: 20The power of Frustration is higher when the user dislikes its trainer moreThe base power varies between 1 (maximum happiness) and 150 (minimum happiness) ">
ID:649ThunderboltTM024Category: SpecialBase Power: 90PP:15Accuracy: 100
Type: ElectricCategory: SpecialBase Power: 90Accuracy: 100Priority: 0PP: 15Thunderbolt has a 10% chance to paralyze the enemy">
ID:644ThunderTM025Category: SpecialBase Power: 110PP:10Accuracy: 70
Type: ElectricCategory: SpecialBase Power: 110Accuracy: 70Priority: 0PP: 10Thunder has a 30% chance to paralyze the enemy">
ID:485ReturnTM027Category: PhysicalBase Power: 1PP:20Accuracy: 100
Type: NormalCategory: PhysicalBase Power: 1Accuracy: 100Priority: 0PP: 20The power of Return is higher when the user likes its trainer moreThe base power varies between 1 (minimum happiness) and 150 (maximum happiness) ">
ID:139Double TeamTM032Category: StatusBase Power: 1PP:15Accuracy: 1000
Type: NormalCategory: StatusBase Power: 1Accuracy: 1000Priority: 0PP: 15Double Team increases the user’s Evasion stat by 1 stage">
ID:203FlamethrowerTM035Category: SpecialBase Power: 90PP:15Accuracy: 100
Type: FireCategory: SpecialBase Power: 90Accuracy: 100Priority: 0PP: 15Flamethrower has a 10% chance to burn the enemy">
ID:179FacadeTM042Category: PhysicalBase Power: 70PP:20Accuracy: 100
Type: NormalCategory: PhysicalBase Power: 70Accuracy: 100Priority: 0PP: 20Facade deals double damage if the enemy has a status problem (e.g., Burning) ">
ID:482RestTM044Category: StatusBase Power: 1PP:5Accuracy: 1000
Type: PsychicCategory: StatusBase Power: 1Accuracy: 1000Priority: 0PP: 5Rest recovers user’s 100% of it’s maximum HP Rest cures the user’s all status problems After using Rest move, the user has to rest a turn before attacking again ">
ID:30AttractTM045Category: StatusBase Power: 1PP:15Accuracy: 100
Type: NormalCategory: StatusBase Power: 1Accuracy: 100Priority: 0PP: 15The effect of Attract works only if the enemy’s gender (Female vs Male) is opposite of the user’s gender Attract decreases the enemy’s Attack stat by 2 stages">
ID:639ThiefTM046Category: PhysicalBase Power: 75PP:25Accuracy: 100
Type: DarkCategory: PhysicalBase Power: 75Accuracy: 100Priority: 0PP: 25Regular move. No extra feature">
ID:504RoundTM048Category: SpecialBase Power: 60PP:10Accuracy: 100
Type: NormalCategory: SpecialBase Power: 60Accuracy: 100Priority: 0PP: 10Round increases the user’s SpAttack stat by 1 stage">
ID:83Charge BeamTM057Category: SpecialBase Power: 50PP:10Accuracy: 90
Type: ElectricCategory: SpecialBase Power: 50Accuracy: 90Priority: 0PP: 10The chance of the move’s effect to happen is 70% Charge Beam increases the user’s SpAttack stat by 1 stage">
ID:677Volt SwitchTM072Category: SpecialBase Power: 70PP:5Accuracy: 100
Type: ElectricCategory: SpecialBase Power: 70Accuracy: 100Priority: 0PP: 5Volt Switch forces you to select a new Pokemon to apply move’s other effectsMoreover, Volt Switch forces user to switch out to the newly selected Pokemon">
ID:648Thunder WaveTM073Category: StatusBase Power: 1PP:20Accuracy: 100
Type: ElectricCategory: StatusBase Power: 1Accuracy: 100Priority: 0PP: 20Thunder Wave has a 100% chance to paralyze the enemy">
ID:617SwaggerTM087Category: StatusBase Power: 1PP:15Accuracy: 90
Type: NormalCategory: StatusBase Power: 1Accuracy: 90Priority: 0PP: 15Swagger has a 100% chance to confuse the enemySwagger increases the enemy’s Attack stat by 2 stages">
ID:556Sleep TalkTM088Category: StatusBase Power: 1PP:10Accuracy: 1000
Type: NormalCategory: StatusBase Power: 1Accuracy: 1000Priority: 1PP: 10Sleep Talk works only if the user is asleep Sleep Talk increases the user’s Defense stat by 2 stagesSleep Talk increases the user’s SpDefense stat by 2 stagesSleep Talk increases the user’s Evasion stat by 2 stages">
ID:608SubstituteTM090Category: StatusBase Power: 1PP:5Accuracy: 1000
Type: NormalCategory: StatusBase Power: 1Accuracy: 1000Priority: 0PP: 5Substitute increases the user’s Evasion stat by 3 stages">
ID:692Wild ChargeTM093Category: PhysicalBase Power: 90PP:15Accuracy: 100
Type: ElectricCategory: PhysicalBase Power: 90Accuracy: 100Priority: 0PP: 15Wild Charge has 25% recoil damage ">
ID:565SnarlTM095Category: SpecialBase Power: 55PP:15Accuracy: 95
Type: DarkCategory: SpecialBase Power: 55Accuracy: 95Priority: 0PP: 15Snarl decreases the enemy’s SpAttack stat by 1 stage">
ID:94ConfideTM100Category: StatusBase Power: 1PP:20Accuracy: 1000
Type: NormalCategory: StatusBase Power: 1Accuracy: 1000Priority: 0PP: 20Confide decreases the enemy’s SpAttack stat by 1 stage">
ID:140Double-EdgeTM103Category: PhysicalBase Power: 120PP:15Accuracy: 100
Type: NormalCategory: PhysicalBase Power: 120Accuracy: 100Priority: 0PP: 15Double-Edge has 33% recoil damage ">
ID:396Natural GiftTM108Category: PhysicalBase Power: 80PP:15Accuracy: 100
Type: NormalCategory: PhysicalBase Power: 80Accuracy: 100Priority: 0PP: 15Regular move. No extra feature">
ID:319Iron TailTM117Category: PhysicalBase Power: 100PP:15Accuracy: 75
Type: SteelCategory: PhysicalBase Power: 100Accuracy: 75Priority: 0PP: 15The chance of the move’s effect to happen is 30% Iron Tail decreases the enemy’s Defense stat by 1 stage">
ID:567SnoreTM120Category: SpecialBase Power: 50PP:15Accuracy: 100
Type: NormalCategory: SpecialBase Power: 50Accuracy: 100Priority: 0PP: 15Snore has a 30% chance to make the enemy cringe Snore works only if the user is asleep ">
ID:79CaptivateTM124Category: StatusBase Power: 1PP:20Accuracy: 100
Type: NormalCategory: StatusBase Power: 1Accuracy: 100Priority: 0PP: 20The effect of Captivate works only if the enemy’s gender (Female vs Male) is opposite of the user’s gender Captivate decreases the enemy’s SpAttack stat by 2 stages">
ID:265HeadbuttTM126Category: PhysicalBase Power: 70PP:15Accuracy: 100
Type: NormalCategory: PhysicalBase Power: 70Accuracy: 100Priority: 0PP: 15Headbutt has a 30% chance to make the enemy cringe">
ID:392Mud-SlapTM127Category: SpecialBase Power: 20PP:10Accuracy: 100
Type: GroundCategory: SpecialBase Power: 20Accuracy: 100Priority: 0PP: 10Mud-Slap decreases the enemy’s Accuracy stat by 1 stage">
ID:205FlashTM128Category: StatusBase Power: 1PP:20Accuracy: 100
Type: NormalCategory: StatusBase Power: 1Accuracy: 100Priority: 0PP: 20Flash decreases the enemy’s Accuracy stat by 1 stage">
ID:517Secret PowerTM129Category: PhysicalBase Power: 70PP:20Accuracy: 100
Type: NormalCategory: PhysicalBase Power: 70Accuracy: 100Priority: 0PP: 20The chance of the move’s effect to happen is 20% Secret Power randomly inflicts a status problem on the enemy (e.g., Burning) ">
ID:539Shock WaveTM147Category: SpecialBase Power: 60PP:20Accuracy: 1000
Type: ElectricCategory: SpecialBase Power: 60Accuracy: 1000Priority: 0PP: 20Regular move. No extra feature">
ID:541Signal BeamTM148Category: SpecialBase Power: 75PP:15Accuracy: 100
Type: BugCategory: SpecialBase Power: 75Accuracy: 100Priority: 0PP: 15Signal Beam has a 10% chance to confuse the enemy">
ID:56Body SlamTM153Category: PhysicalBase Power: 85PP:15Accuracy: 100
Type: NormalCategory: PhysicalBase Power: 85Accuracy: 100Priority: 0PP: 15Body Slam has a 30% chance to paralyze the enemy">
ID:374MimicTM159Category: StatusBase Power: 1PP:10Accuracy: 1000
Type: NormalCategory: StatusBase Power: 1Accuracy: 1000Priority: 0PP: 10Mimic copies the enemy’s last used move during battleFails if the enemy has not used a move yet ">
ID:116CurseTM164Category: StatusBase Power: 1PP:5Accuracy: 1000
Type: GhostCategory: StatusBase Power: 1Accuracy: 1000Priority: 0PP: 5Curse increases the user’s Attack stat by 1 stageCurse increases the user’s Defense stat by 1 stageIf the move using Pokémon is a Ghost type, the effect of the move doubles.For example, if the Pokémon uses a move that increases Defense stat by 1 stage, in this case, it increases by 2 stages">
ID:621SwiftTM178Category: SpecialBase Power: 60PP:20Accuracy: 1000
Type: NormalCategory: SpecialBase Power: 60Accuracy: 1000Priority: 0PP: 20Regular move. No extra feature">
ID:171EndureTM182Category: StatusBase Power: 1PP:5Accuracy: 1000
Type: NormalCategory: StatusBase Power: 1Accuracy: 1000Priority: 0PP: 5Endure increases the user’s Evasion stat by 2 stages">
ID:355Magnet RiseTM201Category: StatusBase Power: 1PP:5Accuracy: 1000
Type: ElectricCategory: StatusBase Power: 1Accuracy: 1000Priority: 0PP: 5Magnet Rise increases the user’s Attack stat by 1 stageMagnet Rise increases the user’s SpAttack stat by 1 stageMagnet Rise increases the user’s Speed stat by 1 stage">
ID:667UproarTM224Category: SpecialBase Power: 90PP:10Accuracy: 100
Type: NormalCategory: SpecialBase Power: 90Accuracy: 100Priority: 0PP: 10Regular move. No extra feature">
ID:12AgilityTM230Category: StatusBase Power: 1PP:30Accuracy: 1000
Type: PsychicCategory: StatusBase Power: 1Accuracy: 1000Priority: 0PP: 30Agility increases the user’s Speed stat by 2 stages">
ID:622SwitcherooTM238Category: StatusBase Power: 1PP:10Accuracy: 1000
Type: DarkCategory: StatusBase Power: 1Accuracy: 1000Priority: 0PP: 10Switcheroo swaps the stat changes (both positive and negative) between the enemy and the user ">
ID:132DischargeTM255Category: SpecialBase Power: 80PP:15Accuracy: 100
Type: ElectricCategory: SpecialBase Power: 80Accuracy: 100Priority: 0PP: 15Discharge has a 30% chance to paralyze the enemy">
ID:161Eerie ImpulseTM259Category: StatusBase Power: 1PP:15Accuracy: 100
Type: ElectricCategory: StatusBase Power: 1Accuracy: 100Priority: 0PP: 15Eerie Impulse decreases the enemy’s SpAttack stat by 2 stages">
ID:113CrunchTM275Category: PhysicalBase Power: 80PP:15Accuracy: 100
Type: DarkCategory: PhysicalBase Power: 80Accuracy: 100Priority: 0PP: 15The chance of the move’s effect to happen is 20% Crunch decreases the enemy’s Defense stat by 1 stage">
ID:200Flame BurstTM284Category: SpecialBase Power: 70PP:15Accuracy: 100
Type: FireCategory: SpecialBase Power: 70Accuracy: 100Priority: 0PP: 15Flame Burst has a 20% chance to burn the enemy">
ID:192Fire FangTM326Category: PhysicalBase Power: 65PP:15Accuracy: 95
Type: FireCategory: PhysicalBase Power: 65Accuracy: 95Priority: 0PP: 15Fire Fang has a 10% chance to make the enemy cringeFire Fang has a 10% chance to burn the enemy">
ID:574SparkTM335Category: PhysicalBase Power: 65PP:20Accuracy: 100
Type: ElectricCategory: PhysicalBase Power: 65Accuracy: 100Priority: 0PP: 20Spark has a 30% chance to paralyze the enemy">
ID:453Psychic FangsTM411Category: PhysicalBase Power: 85PP:10Accuracy: 100
Type: PsychicCategory: PhysicalBase Power: 85Accuracy: 100Priority: 0PP: 10The chance of the move’s effect to happen is 25% Psychic Fangs removes all stat changes from the enemy (e.g., Attack +1 becomes 0 and Defense -1 becomes 0) ">
ID:302Ice FangTM456Category: PhysicalBase Power: 65PP:15Accuracy: 95
Type: IceCategory: PhysicalBase Power: 65Accuracy: 95Priority: 0PP: 15Ice Fang has a 10% chance to freeze the enemyIce Fang has a 10% chance to make the enemy cringe">
ID:645Thunder FangTM457Category: PhysicalBase Power: 65PP:15Accuracy: 95
Type: ElectricCategory: PhysicalBase Power: 65Accuracy: 95Priority: 0PP: 15Thunder Fang has a 10% chance to paralyze the enemyThunder Fang has a 10% chance to make the enemy cringe">
ID:165Electro BallTM477Category: SpecialBase Power: 60PP:10Accuracy: 100
Type: ElectricCategory: SpecialBase Power: 60Accuracy: 100Priority: 0PP: 10Electro Ball inflicts more damage the faster the user is compared to the opponent150 BP (Base Power) if 4x faster, 120 BP if 3x faster, 80 BP if 2x faster, else 60 BP ">
ID:765Rising VoltageTM596Category: SpecialBase Power: 60PP:20Accuracy: 100
Type: ElectricCategory: SpecialBase Power: 60Accuracy: 100Priority: 0PP: 20Rising Voltage deals double damage if the enemy strikes first this turn ">
Pokémon: Electrike - Level Gain Rate: Slow - Class: CommonThis level gain rate Pokémon required total EXP amounts for each level
L1:0EXP
L2:60EXP
L3:198EXP
L4:480EXP
L5:936EXP
L6:1,620EXP
L7:2,568EXP
L8:3,840EXP
L9:5,466EXP
L10:7,500EXP
L11:9,978EXP
L12:12,960EXP
L13:16,476EXP
L14:20,580EXP
L15:25,308EXP
L16:30,720EXP
L17:36,846EXP
L18:43,740EXP
L19:51,438EXP
L20:60,000EXP
L21:69,456EXP
L22:79,860EXP
L23:91,248EXP
L24:103,680EXP
L25:117,186EXP
L26:131,820EXP
L27:147,618EXP
L28:164,640EXP
L29:182,916EXP
L30:202,500EXP
L31:223,428EXP
L32:245,760EXP
L33:269,526EXP
L34:294,780EXP
L35:321,558EXP
L36:349,920EXP
L37:379,896EXP
L38:411,540EXP
L39:444,888EXP
L40:480,000EXP
L41:516,906EXP
L42:555,660EXP
L43:596,298EXP
L44:638,880EXP
L45:683,436EXP
L46:730,020EXP
L47:778,668EXP
L48:829,440EXP
L49:882,366EXP
L50:937,500EXP
L51:994,878EXP
L52:1,054,560EXP
L53:1,116,576EXP
L54:1,180,980EXP
L55:1,247,808EXP
L56:1,317,120EXP
L57:1,388,946EXP
L58:1,463,340EXP
L59:1,540,338EXP
L60:1,620,000EXP
L61:1,702,356EXP
L62:1,787,460EXP
L63:1,875,348EXP
L64:1,966,080EXP
L65:2,059,686EXP
L66:2,156,220EXP
L67:2,255,718EXP
L68:2,358,240EXP
L69:2,463,816EXP
L70:2,572,500EXP
L71:2,684,328EXP
L72:2,799,360EXP
L73:2,917,626EXP
L74:3,039,180EXP
L75:3,164,058EXP
L76:3,292,320EXP
L77:3,423,996EXP
L78:3,559,140EXP
L79:3,697,788EXP
L80:3,840,000EXP
L81:3,985,806EXP
L82:4,135,260EXP
L83:4,288,398EXP
L84:4,445,280EXP
L85:4,605,936EXP
L86:4,770,420EXP
L87:4,938,768EXP
L88:5,111,040EXP
L89:5,287,266EXP
L90:5,467,500EXP
L91:5,651,778EXP
L92:5,840,160EXP
L93:6,032,676EXP
L94:6,229,380EXP
L95:6,430,308EXP
L96:6,635,520EXP
L97:6,845,046EXP
L98:7,058,940EXP
L99:7,277,238EXP
L100:7,500,000EXP
L101:7,875,000EXP
L102:8,268,000EXP
L103:8,681,000EXP
L104:9,115,000EXP
L105:9,570,000EXP
L106:10,048,000EXP
L107:10,550,000EXP
L108:11,077,000EXP
L109:11,630,000EXP
L110:12,211,000EXP
L111:12,821,000EXP
L112:13,462,000EXP
L113:14,135,000EXP
L114:14,841,000EXP
L115:15,583,000EXP
L116:16,362,000EXP
L117:17,180,000EXP
L118:18,039,000EXP
L119:18,940,000EXP
L120:19,887,000EXP
*

Important notice! Pokemon Electrike is a fictional character of humans.There is only single Creator of everything and anythingAll Pokemon are made up by humans based on real animals or existing objects.The stroies of Pokemon are all fictional and in most cases illogical or nonsense.Games are for only fun time and do never put any spiritual/religional or deity meaning into them!Never pass your necessary jobs and duties due to gameplaying!Moreover, there is no such thing as random evolution. However, there can be evolution programmed by Almighty Creator Allah.


Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)


Electrike (Pokémon)
From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
For Pokémon GO information on this species, seethe game's section.
*
#308: Medicham
Pokémon
#310: Manectric
*
This article is about the species. For a specific instance of this species, seeElectrike (disambiguation).
ElectrikeLightning PokémonラクライRakurai
#309
*
Images on the Bulbagarden Archives
TypeElectric
AbilitiesStaticorLightning Rod
MinusHidden Ability
Gender ratio
50% male,50% female
Catch rate120(24.9%)
BreedingEgg GroupField
Hatch time5140-5396steps
Height2'00"
0.6 m
Weight33.5 lbs.
15.2 kg
Base experience yield104Gen. III-IV
59V+
Leveling rateSlow
EV yieldTotal: 1
0HP0Atk0Def0Sp.Atk0Sp.Def1Speed
Shape
*
Footprint
*
Pokédex color Green
Base friendship70
External LinksOn Smogon Pokédex:Generation IIIGeneration IVGeneration VGeneration VIGeneration VIIArtwork on Bulbagarden Archives

Electrike(Japanese:ラクライRakurai) is anElectric-typePokémonintroduced inGeneration III.

ItevolvesintoManectricstarting atlevel26.


Contents


2In the anime2.1Major appearances3In the manga5Game data5.2Game locations5.3Stats5.5Learnset6Trivia6.1Origin

Biology

Electrike is a green, caninePokémonwith yellow markings. It has a large head crest with angular, lightning-like markings on the side. Its snout has a yellow blaze, and four fangs are discernible when its mouth is open. It has a yellow stripe down its back. Each of its four legs has a spike, with the ones on its hind legs being longer. It has yellow crescent-shaped paw pads on its front feet, while the pads on its hind feet are circular. It has a small, pointed, yellow-tipped tail.

Using the electric charge found in its fur, Electrike stimulates its leg muscles and runs faster than the human eye can follow. It uses friction from the atmosphere to generate electricity. Because of this, its body gives off showers of sparks in seasons with arid air or before a storm. As shownin the anime, using metal brushes to groom the Electrike will cause the metal to conduct the electrical charge in the fur and subsequently shock the handler. It lives ingrasslands and savannas.

In the anime


*

Electrike in theanime

Major appearances

Wattson's Electrike

Electrike made its main series debut inWatt's with Wattson?. AfterWattsonwas easily defeated byAshduring theirGymbattle, Wattson needed some time alone. During this, an Electrike came to comfort theMauville CityGym Leader. Wattson decided to keep it as one of his own Pokémon. It later evolved intoManectricinManectric Charge.

Other

InThe Electrike Company!, thoughJacothought that his Electrike wasn't that strong and wouldn't pass a test, Ash and friends helped Electrike control its power, resulting in it evolving into a Manectric.

In the original timeline ofArceus and the Jewel of Life, five Electrike were used byDamos, who was underHypnosis, to attackArceuswithShock Wave. When Ash andhis friendstraveled to the past to prevent this,Marcus, the one responsible for hypnotizing Damos, managed to use the Electrike again to attack Arceus.

Minor appearances

Two Electrike debuted inJirachi: Wish Maker. One was with itsTrainerin the opening sequence of the movie, while another was one of the residents ofForina,Jirachi's home.

ACoordinator's Electrike appeared inPros and Con Artists.

A Coordinator's Electrike appeared inHi Ho Silver Wind!.

An Electrike appeared in the opening sequence ofLucario and the Mystery of Mew.

AwildElectrike appeared inCamping It Up!

An Electrike appeared inBWS01.

An Electrike appeared inA Campus Reunion!.

InThe Future Is Now, Thanks to Determination!, multiple Electrike fell underTeam Rocket's control.

Two Electrike appeared in a flashback inSobbing Sobble!.

Pokédex entries

DP042
EpisodePokémonSourceEntry
ElectrikeDawn's PokédexElectrike, the Lightning Pokémon. Using the electricchargestored in its fur, it can run faster than the eye can follow.

In the manga


*

Movie adaptations

In the manga adaptation ofArceus and the Jewel of Life,Marcusowned an Electrike. Along with his other Pokémon, he used it to attackArceus.

Pokémon Adventures

Main article:Wattson's ElectrikeMain article:Élec

InPlugging Past Electrike I,Wattsonowned an Electrike, which later evolved into aManectric.

An Electrike,nicknamedRikelec (Japanese:ライガンRaigan), under the ownership of Chance (Japanese:ノブヒロNobuhiro), appeared whileRubywas participating in aPokémon ContestinTripped Up by Torkoal.

InPS562, multiple Electrike were among theElectric-typePokémon that charged thePrism Towerduring a blackout.

One of these Electrike that supplied power to the Prism Tower witnessedXactivate aMega Evolutionduring a battle inside the Tower itself. He then followed X's group and evolved into a Manectric shortly before joining X's team, being namedÉlec.

Pokémon Ruby-Sapphire

Main article:Wattson's Electrike

Wattsonowns an Electrike inPokémon Ruby-Sapphire.

In the TCG

Main article:Electrike (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.Hoenn#078Kanto#—SapphireEmeraldFireRedLeafGreen
Generation III
RubyElectrike stores electricity in its long body hair. This Pokémon stimulates its leg muscles with electric charges. These jolts of power give its legs explosive acceleration performance.
Electrike runs faster than the human eye can follow. The friction from running is converted into electricity, which is then stored in this Pokémon's fur.
It generates electricity using friction from the atmosphere. In seasons with especially arid air, its entire body blazes with violent showers ofsparks.
It stores static electricity in its fur for discharging. It gives off sparks if a storm approaches.
Generation IVSinnoh#—Johto#—PearlPlatinumHeartGoldSoulSilver
DiamondUsing electricity stored in its fur, it stimulates its muscles to heighten its reaction speed.
It stores electricity in its fur. It gives off sparks from all over its body in seasons when the air is dry.
Generation VUnova#—WhiteBlack 2White 2
BlackUsing electricity stored in its fur, it stimulates its muscles to heighten its reaction speed.
Using electricity stored in its fur, it stimulates its muscles to heighten its reaction speed.
Generation VIKalosCoastal #073Hoenn#080YOmega RubyAlpha Sapphire
XUsing electricity stored in its fur, it stimulates its muscles to heighten its reaction speed.
It stores static electricity in its fur for discharging. It gives off sparks if a storm approaches.
Electrike stores electricity in its long body hair. This Pokémon stimulates its leg muscles with electric charges. These jolts of power give its legs explosive acceleration performance.
Electrike runs faster than the human eye can follow. The friction from running is converted into electricity, which is then stored in this Pokémon's fur.
Generation VIIAlolaUSUM: #293Kanto#—Ultra SunFriction between the air and its fur produces static electricity. When Electrike runs, it makes a crackling sound.Ultra Moon
This Pokémon has no Pokédex entries inSun, Moon,Let's Go, Pikachu! and Let's Go, Eevee!.
Static electricity builds up all over its body as strands of its long fur rub together. This Pokémon boasts incredible speed.
Generation VIIIGalar#066Shield
SwordIt stores static electricity in its fur for discharging. It gives off sparks if a storm approaches.
It stores electricity in its fur. It gives off sparks from all over its body in seasons when the air is dry.

Game locations

This Pokémon was unavailable prior to Generation III.

See more: Colin Morgan And Bradley James Still Friends, I Wish They Were Still Friends :(

Generation III
RubySapphireRoutes110and118
EmeraldRoutes110and118
FireRedLeafGreenTrade
ColosseumTrade
XDTrade
Generation IV
DiamondPearlValley Windworks(Swarm)
PlatinumValley Windworks(Swarm)
HeartGoldSoulSilverSafari Zone
Pal ParkField
Generation V
BlackWhiteTrade
Black 2White 2BreedManectric
Dream WorldPleasant Forest
Generation VI
XTrade
YRoute 10
Omega RubyAlpha SapphireRoute 110,Route 118
Generation VII
SunMoonTrade
Ultra SunTrade
Ultra MoonPoké Pelago*
Let's Go PikachuLet's Go EeveeUnobtainable
Generation VIII
SwordShieldRoute 4,Rolling Fields,Dappled Grove,West Lake Axewell,East Lake Axewell,Watchtower Ruins,South Lake Miloch,Giant's Seat,Giant's Mirror,Dusty BowlGiant's Cap,Hammerlocke Hills,Motostoke Riverbank(Max Raid Battle)

In side gamesThis Pokémon was unavailable prior to Generation III.
Generation III
Pinball: R&SPlains (BothFields)
Trozei!Secret Storage 5,Huge Storage 4, Endless Level 12,Mr. Who's Den
MD RedMD BlueMt. Thunder(1F-4F),Lightning Field(1F-6F),Wish Cave(26F-33F),Oddity Cave(B1-B4)
RangerOlive Jungle,Jungle Relic
Generation IV
MD TimeMD DarknessFar Amp Plains(3F-9F)
MD SkyFar Amp Plains(3F-9F)
Ranger: GSMt. Latolato,Thunder Temple
Generation V
Rumble BlastFactory:World Axle - B2F
Rumble UAquatic Hill: The Floors Are Hot!,Chill Battle: The Three Little Tepig
Generation VI
Battle TrozeiIsland of Haste: Stage 2
ShuffleEvent:Pokémon Safari(Second release)
Rumble WorldDiamond Crater: Fix-Up Factory(All Areas)
Generation VII
Rumble RushRayquaza Sea,Greninja Sea,Jirachi SeaFinal